Algorithms
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      • Intersection of Two Arrays
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    • Longest Common Prefix
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      • Array Partition I
      • Two Sum II - Input array is sorted
      • Remove Element
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      • Reverse Words in a String
      • Reverse Words in a String III
      • Remove Duplicates from Sorted Array
      • Move Zeroes
      • Rotate Array
      • Rotate Image
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      • Best Time to Buy and Sell Stock II
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      • Design Linked List
      • Design Doubly Linked List
      • Find Middle Element
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      • Remove Nth Node From End of List
      • Add Two Numbers
      • Merge Two Sorted Lists
      • Remove Nth Node From End of List
      • Reverse Linked List
      • Remove Linked List Elements
      • Odd Even Linked List
      • Design Doubly Linked List
      • Flatten a Multilevel Doubly Linked List
      • Rotate List
      • Copy List with Random Pointer
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      • Delete Node in a Linked List
      • Palindrome Linked List
    • Set
      • Intersection of Two Arrays
      • Single Number
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      • Contains Duplicate II
      • Jewels and Stones
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      • Valid Sudoku
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      • First Unique Character in a String
      • Intersection of Two Arrays II
      • Logger Rate Limiter
      • Group Anagrams
      • Group Shifted Strings
      • Find Duplicate Subtrees
      • 4Sum II
      • Top K Frequent Elements
      • Unique Word Abbreviation
      • Insert Delete GetRandom O(1)
    • Binary Tree
      • Binary Tree Preorder Traversal
      • Binary Tree Inorder Traversal
      • Binary Tree Postorder Traversal
      • Binary Tree Level Order Traversal
      • Maximum Depth of Binary Tree
      • Symmetric Tree
      • Path Sum
      • Balanced Binary Tree
      • Count Univalue Subtrees
      • Construct Binary Tree from Inorder and Postorder Traversal
      • Construct Binary Tree from Preorder and Inorder Traversal
      • Populating Next Right Pointers in Each Node
      • Lowest Common Ancestor of a Binary Tree
      • Serialize and Deserialize Binary Tree
      • Median of Two Sorted Arrays
      • Invert Binary Tree
      • Find K-th Smallest Pair Distance
      • Split Array Largest Sum
    • Heap
    • Binary Search Tree
      • Validate Binary Search Tree
      • Inorder Successor in BST
      • Binary Search Tree Iterator
      • Search in a Binary Search Tree
      • Insert into a Binary Search Tree
      • Delete Node in a BST
      • Kth Largest Element in a Stream
      • Lowest Common Ancestor of a Binary Search Tree
      • Contains Duplicate III
      • Height-Balanced BST
        • Balanced Binary Tree
        • Convert Sorted Array to Binary Search Tree
    • Map
    • N-ary Tree
      • N-ary Tree Preorder Traversal
      • N-ary Tree Postorder Traversal
      • N-ary Tree Level Order Traversal
      • Maximum Depth of N-ary Tree
      • Encode N-ary Tree to Binary Tree
      • Serialize and Deserialize N-ary Tree
    • Trie
      • Implement Trie (Prefix Tree)
      • Map Sum Pairs
      • Replace Words
      • Design Search Autocomplete System
      • Maximum XOR of Two Numbers in an Array
      • Add and Search Word - Data structure design
      • Word Search II
      • Word Squares
      • Longest Common Prefix
      • Palindrome Pairs
    • Balanced Tree
      • B-Tree
      • Red-black Tree
      • AVL Tree
    • Graph
      • A* Search
      • Breadth First Search
      • Depth First Search
      • Dijkstra Algorithm
  • Sequences
    • Fibonacci Sequence
  • Dynamic Programming
    • Knapsack problem
    • Climbing Stairs
    • Best Time to Buy and Sell Stock
    • Maximum Subarray
    • House Robber
  • Interviews
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      • Repeated String Match
      • K Empty Slots
      • Next Closest Time
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      • License Key Formatting
      • Spiral Matrix
      • Plus One
      • Trapping Rain Water
      • Longest Substring with At Most K Distinct Characters
      • Add Bold Tag in String
      • Game of Life
      • Read N Characters Given Read4
      • Read N Characters Given Read4 II - Call multiple times
      • One Edit Distance
      • Valid Palindrome
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      • Valid Parentheses
      • Image Smoother
      • Intersection of Two Arrays
      • Max Consecutive Ones
      • Max Consecutive Ones II
      • Shortest Palindrome
      • First Missing Positive
      • First Unique Character in a String
      • Move Zeroes
      • Remove Duplicates from Sorted Array
      • Merge k Sorted Lists
      • Insert into a Cyclic Sorted List
      • Evaluate Division
      • Inorder Successor in BST
      • Robot Room Cleaner
      • Redundant Connection II
      • Course Schedule
      • Validate Binary Search Tree
      • Closest Binary Search Tree Value
      • Word Squares
      • Strobogrammatic Number II
      • Word Search II
      • Android Unlock Patterns
      • Minimum Window Substring
      • Kth Largest Element in an Array
      • Shortest Distance from All Buildings
      • Find K-th Smallest Pair Distance
      • Find K Pairs with Smallest Sums
      • Range Module
      • Insert Interval
      • Sort Transformed Array
      • Merge Intervals
      • Longest Palindromic Substring
      • Next Greater Element I
      • Pacific Atlantic Water Flow
      • Evaluate Reverse Polish Notation
      • Decode Ways
      • Word Break
      • Sentence Screen Fitting
      • Maximum Vacation Days
      • Edit Distance
      • Minimum Path Sum
      • House Robber II
      • Moving Average from Data Stream
      • Peeking Iterator
      • Binary Search Tree Iterator
      • Zigzag Iterator
      • Design Tic-Tac-Toe
      • Range Sum Query 2D - Mutable
      • UTF-8 Validation
      • Maximum Product of Word Lengths
  • Other
    • Game of Life
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  1. Data Structures
  2. Map

Insert Delete GetRandom O(1)

Design a data structure that supports all following operations inaverageO(1)time.

  1. insert(val): Inserts an item val to the set if not already present.

  2. remove(val): Removes an item val from the set if present.

  3. getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.

Example:

// Init an empty set.
RandomizedSet randomSet = new RandomizedSet();

// Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomSet.insert(1);

// Returns false as 2 does not exist in the set.
randomSet.remove(2);

// Inserts 2 to the set, returns true. Set now contains [1,2].
randomSet.insert(2);

// getRandom should return either 1 or 2 randomly.
randomSet.getRandom();

// Removes 1 from the set, returns true. Set now contains [2].
randomSet.remove(1);

// 2 was already in the set, so return false.
randomSet.insert(2);

// Since 2 is the only number in the set, getRandom always return 2.
randomSet.getRandom();

Here is a solution. When we are removing, we want to find an element to remove.

class RandomizedSet {

    // create list that contains unique values
    // create set that will make sure we work only with unique values
    private Set<Integer> set = new HashSet<>();
    private List<Integer> list = new ArrayList<>();

    public RandomizedSet() {
    }

    /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
    public boolean insert(int val) {
        boolean added = set.add(val);
        if (added) {
            list.add(val);
        }
        return added;
    }

    /** Removes a value from the set. Returns true if the set contained the specified element. */
    public boolean remove(int val) {
        boolean removed = set.remove(val);
        if (removed) {
            for (int i = 0; i < list.size(); i++) {
                Integer value = list.get(i);
                if (value == val) {
                    list.remove(i);
                }
            }
        }
        return removed;
    }

    /** Get a random element from the set. */
    public int getRandom() {
        Random r = new Random();
        int random = r.nextInt(list.size());
        return list.get(random);
    }

Other solution is to store positions. Then we need to lower all position from the removed position in the list.

class RandomizedSet {

    private Map<Integer, Integer> positions = new HashMap<>();
    private List<Integer> list = new ArrayList<>();

    public RandomizedSet() {
    }

    /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
    public boolean insert(int val) {
        boolean isContained = positions.containsKey(val);
        if (isContained) {
            return false;
        }
        list.add(val);
        positions.put(val, list.size() - 1);
        return true;
    }

    /** Removes a value from the set. Returns true if the set contained the specified element. */
    public boolean remove(int val) {
        boolean isContained = positions.containsKey(val);
        if (!isContained) {
            return false;
        }
        int position = positions.get(val);
        // go through all values that are above the removed value and lower the positon by 1
        for (int i = position; i < list.size(); i++) {
            int toBeLowered = list.get(i);
            int newVal = positions.get(toBeLowered) - 1;
            positions.put(toBeLowered, newVal);
        }
        list.remove(position);
        positions.remove(val);
        return true;
    }

    /** Get a random element from the set. */
    public int getRandom() {
        Random r = new Random();
        int random = r.nextInt(list.size());
        return list.get(random);
    }
}
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